Friday, July 2, 2010

Stretchy Limb Tutorial

I just made these tutorials to show the method I use setup the stretchy system when I rig. The next step I am still trying to account for is matching the FK and IK stretch to be the same without having to use any scripting, as well as add elbow locking, ribbon pull offs and the IK/FK snap. I have seen some new methods that have the arm always in FK but it is IK at the same time....boggles my mind and I think the person made their own plug in for it. I will post more about that later. If anyone knows more about this do tell, or if you know a better way to setup the stretch let me know!

Part 1

Rigging a Stretchy Limb in Maya Part01 from Matt Murray on Vimeo.

Part 2

Rigging a Stretchy Limb in Maya Part02 from Matt Murray on Vimeo.

Wednesday, June 30, 2010

It Begins

This was created to be a place where talented character and beginner TD's can share tips with the community, discuss the goings on in the industry, and keep up to date on latest techniques. Also to help keep the info in a semi-local location on the vast internet, so we don't waste any more time than we have trying to re-invent the wheel. There will tutorial video links posted from time to time as well as links to short films, other TD blogs and other interesting news that shows up. I hope to do some interviews with other TDs as well.